This study examines the integration of virtual reality (VR) information technology in the teaching
of systems of linear equations in three variables in a high school mathematics class. More broadly,
the study investigates the effectiveness of digital teaching with respect to the learning process.
The study tests two auxiliary teaching systems: a desktop-based VR system and an all-in-one VR
system. Before and after the experiment, participants were asked to complete a questionnaire,
and post-experiment interviews were conducted with both students and teachers, both of which
provided quantitative and qualitative data for analysis. The result of data show that VR technology
is a suitable tool for teaching high school mathematics, when it combined with the tradition
curriculum were well-received and facilitate effective learning. In addition, the desktop-based VR
system is found to be superior to the all-in-one VR system in terms of learning effectiveness since
the high-efficiency display and better control.
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