The purpose of this study was to examine how the use of didactic games in teaching science
affects the learning environment, achievement, and motivation among primary school students.
The research population consisted of 188 5th
grade students from two primary schools. This group
was divided into an experimental group and a control group. The research tools consisted of two
questionnaires: one to determine the motivation to study science, and the other to determine the
learning environment. Moreover, a pre-test in science was administered before the intervention
and a post-test was administered afterwards. In addition, 20 pupils were interviewed. It was found
that the use of didactic games in teaching significantly increases student motivation to learn
science and that it has a positive effect on all the components of the “learning environment”, as
perceived by the students. In classes in which didactic games were used, the classroom
atmosphere improved more than in classes where such games were not used.
REFERENCES(52)
1.
Afari, E., Aldridge, J. M., Fraser, B. J., & Khine, M. S. (2013). Students’ perceptions of the learning environment and attitudes in game-based mathematics classrooms. Learning Environments Research, 16(1), 131-150. https://doi.org/10.1007/s10984....
Ames, C. (1992). Achievement goals, motivational climate, and motivational processes. In G. C. Roberts (Ed.), Motivation in Sport and Exercise (pp. 161-176). Human Kinetics.
Bailey, S., & Watson, R. (1998). Establishing basic ecological understanding in younger pupils: a pilot evaluation of a strategy based on drama/role play. International Journal of Science Education, 20(2), 139-152. https://doi.org/10.1080/095006....
Ben-Menahem, E. (2005). Meshak owmtseuot - hatsad haregshee shel horaat hamadaim. [Game and Reality - The Emotional Side of Teaching Science]. Oorika, 28, 1-14 (Hebrew).
Beswick, K. (2011). Putting context in context: An examination of the evidence for the benefits of ‘contextualised’ tasks. International journal of science and mathematics education, 9(2), 367-390. https://doi.org/10.1007/s10763....
Chang, C. C. (2009). Using jigsaw collaborative learning strategy in online discussion to foster a project based learning community on the Web. International Journal of Instructional Media, 36(2), 221-233.
Choe, S. W. T., & Drennan, P. M. (2001). Analyzing scientific literature using a jigsaw group activity: Piecing together student discussions on environmental research. Journal of College Science Teaching, 30(5), 328-330.
Chao, S., Stigler, J. W., & Woodward, A. J. (2000). The effects of physical materials on kindergartners’ learning of number concepts. Cognition and Instruction, 18(3), 285-316. https://doi.org/10.1207/S15326....
da Silva Júnior, J. N., Sousa Lima, M. A., Nunes Miranda, F., Melo Leite Junior, A. J., Alexandre, F. S. O., de Oliveira Assis, D. C., & Nobre, D. J. (2018). Nomenclature bets: An innovative computer-based game to aid students in the study of nomenclature of organic compounds. Journal of Chemical Education, 95(11), 2055-2058. https://doi.org/10.1021/acs.jc....
Foster, A. (2008). Games and motivation to learn science: personal identity, applicability, relevance and meaningfulness. Journal of Interactive Learning research, 19(4), 597-614.
Glynn, S. M., Taasoobshirazi, G., & Brickman, P. (2009). Science motivation questionnaire: Construct validation with nonscience majors. Journal of Research in Science Teaching, 46(2), 127-146. https://doi.org/10.1002/tea.20....
Hadkaew, P., Wiwatanapataphee, B., & Wu, Y. H. (2008). Project-based learning model for the study of blood flow in the human blood circulatory system. International Journal of Learning, 15(3), 195-202. https://doi.org/10.18848/1447-....
Hannula, M., & Lehtinen, E. (2005). Spontaneous focusing on numerosity and mathematical skills of young children. Learning and Instruction, 15(3), 237-256. https://doi.org/10.1016/j.lear....
Jancic, P., & Hus, V. (2018). Teaching social studies with games. International Journal of Game-Based Learning, 8(2), 68-79. https://doi.org/10.4018/IJGBL.....
Karbach, J., & Schubert, T. (2013). Training-induced cognitive and neural plasticity. Frontiers in human neuroscience, 7, 48. https://doi.org/10.1007/s10984....
Krasnor, L. R., & Pepler, D. J. (1980). The study of children’s play: Some suggested future directions. In K. H. Rubin (Ed.), Children’s play: New directions for child development (pp. 85-95). Jossey-Bass. https://doi.org/10.1002/cd.232....
Lee, S., Kang, E., & Kim, H. B. (2015). Exploring the impact of students’ learning approach on collaborative group modeling of blood circulation. Journal of Science Education and Technology, 24(2-3), 234-255. https://doi.org/10.1007/s10956....
Leisman, G., Machado, C., & Mualem, R. (2013).) The merging the neurosciences principles with educational practice in the treatment of ADHD: Function specific treatment for rehabilitation. Frontiers of Public Health: Frontiers of Child Health and Human Development, 1, 22. https://doi.org/10.3389/fpubh.....
Liu, E. Z. F., & Chen, P. K. (2013). The effect of game-based learning on students’ learning performance in science learning - A case of “Conveyance Go”. Procedia-Social and Behavioral Sciences, 103, 1044-1051. https://doi.org/10.1016/j.sbsp....
Martin, A. J., & Dowson, M. (2009). Interpersonal relationships, motivation, engagement, and achievement: Yields for theory, current issues, and educational practice. Review of Educational Research, 79(1), 327-365. https://doi.org/10.3102/003465....
Mayo, M. J. (2010). Bringing game-based learning to scale: the business challenges of serious games. International Journal of Learning & Media, 2(2-3), 81-100. https://doi.10.1162/ijlm_a_000....
McCaslin, M., & Good, T. L. (1996). The informal curriculum. In D. C. Berliner, & R. C. Calfee (Eds.), Handbook of educational psychology (pp. 622-670). Simon & Schuster Macmillan.
McNeil, N., & Jarvin, L. (2007). When theories don’t add up: Disentangling В the manipulatives debate. Theory and Practice, 46(4), 309-316. https://doi.org/10.1080/004058....
Meece, J. L., Blumenfeld, P. C., & Hoyle, R. H. (1988). Students goal orientations and cognitiv engagement in classroom activities. Journal of Educational Psychology, 80(4), 514-523. https://doi.org/10.1037/0022-0....
Moreno, L. F., Hincapié, G., & Alzate, M. V. (2014). Cheminoes: A didactic game to learn chemical relationships between valence, atomic number, and symbol. Journal of Chemical Education, 91(6), 872-875. https://doi.org/10.1021/ed4008....
Patel, J. (2008). Using game format in small group classes for pharmacotherapeutics case studies. American Journal of Pharmaceutical Education, 72(1), 21. https://doi.org/10.5688/aj7201....
Randler, C. & Bogner, F. X. (2009). Efficacy of Two Different Instructional Methods Involving Complex Ecological Content. International Journal of Science and Mathematics Education, 7(2), 315-337. https://doi.org/10.1007/s10763....
Sánchez-Rivas, E., Ruiz-Palmero, J., & Sánchez-Rodríguez, J. (2019). Gamification of assessments in the natural sciences subject in primary education. Educational Sciences: Theory and Practice, 19(1), 95-111..
Saputra, M. D., Joyoatmojo, S., Wardani, D. K., & Sangka, K. B. (2019). Developing critical-thinking skills through the collaboration of jigsaw model with problem-based learning model. International Journal of Instruction, 12(1), 1077-1094. https://doi.org/10.29333/iji.2....
Shonkoff, J. P., & Levitt P. (2010). Neuroscience and the future of early childhood policy: Moving from why to what and how. Neuron, 67(6), 689-691. https://doi.org/10.1016/j.neur....
Selvi, M., & Çosan, A. Ö. (2018). The effect of using educational games in teaching kingdoms of living things. Universal Journal of Educational Research, 6(9), 2019-2028. https://doi.org/10.13189/ujer.....
Siraj-Blatchford, I., & Kwi-Ok, N. (2014). A comparison of the pedagogical practices of mathematics education for young children in England and South Korea. International Journal of Science and Mathematics Education, 12(1), 145-165. https://doi.org/10.1007/s10763....
Sousa Lima, M. A., Monterio, A. C., Melo Leite Junior, A. J. M., de Andrade Matos, I. S., Alexandre, F. S. O., Nobre, D. J., Monteiro, A. J., & da Silva Júnior, J. N. (2019). Game-based application for helping students review chemical nomenclature in a fun way. Journal of Chemical Education, 96(4), 801-805. https://doi.org/10.1021/acs.jc....
Su, T., Cheng, M. T., & Lin, S. H. (2014). Investigating the effectiveness of an educational card game for learning how human immunology is regulated. CBE-Life Sciences Education, 13(3), 504-515. https://doi.org/10.1187/cbe.13....
Takeda, K., Takahashi, K., Masukawa, H., & Shimamori, Y. (2017). Influence on learning of a collaborative learning method comprising the jigsaw method and problem-based learning (PBL). Yakugaku zasshi: Journal of the Pharmaceutical Society of Japan, 137(6), 659-664. https://doi.org/10.1248/yakush....
Triboni, E., & Weber, G. (2018). MOL: Developing a European-style board game to teach organic chemistry. Journal of Chemical Education, 95(5), 791-803. https://doi.org/10.1021/acs.jc....
We process personal data collected when visiting the website. The function of obtaining information about users and their behavior is carried out by voluntarily entered information in forms and saving cookies in end devices. Data, including cookies, are used to provide services, improve the user experience and to analyze the traffic in accordance with the Privacy policy. Data are also collected and processed by Google Analytics tool (more).
You can change cookies settings in your browser. Restricted use of cookies in the browser configuration may affect some functionalities of the website.