Using interactive technology leads to an interactive learning environment where learners develop
their STEAM competencies, including critical thinking, collaboration, communication, creativity
and innovation, self-direction, connection, and the use of interactive technology tools effectively.
This research aims to investigate the use of interactive technology in developing preservice
teachers’ STEAM competencies. The participants were preservice teachers (n=80) in an early
childhood education program at a Federal University in the United Arab Emirates. An explanatory
sequential mixed-method approach used quantitative analysis (quasi-experiment) followed by a
qualitative approach (a focus group discussion was conducted). An online survey was used to
collect the quantitative data from the participants before the semester started. It was sent again
to participants at the end of the semester. The focus group discussions were used to collect the
data from selected participants from the experimental group (n=18). The study results reveal a
significant positive impact on the development of preservice teachers’ STEAM competencies after
using the interactive technology.
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